![]() I'll upload something with that combination later. It seemed to be turning out okay until Terragen bombed out. I'm using something like 404040 for the main rock, 808080 for the second colour, and ACACAC for the third. I started experimenting by using 2 extra colour layers with varying height parameters. In fairness, after looking at yours a few more times, I can see what you mean about the colouring. To me they don't look unrealistic at all, they're what I expect a (supposedly) uninhabited world to look like*Īny sculpting that I dare to do is more likely to be reducing heights, rather than adding them. Since the shape of Eris' surface is completely unknown, who's to say it doesn't look like what I've come up with?Īny attempt I have at sculpting the terrain over what the generator gives me usually botches up at some point. Something that looks unrealistic in an Earth setting would be the norm somewhere else. No geological features are ever that shape It's like needing a white (overcast, for example) sky like the first sky of Plutonia, opening up Paint, seeing that the new image file is already all white, saving that immidiately and proceeding to use as a sky. If you don't like the "no effort" expression, I can always change it to "no skill" but I thought that would've been even more disgusting, no? Even if terragen's default settings produce something that fits a description of what you want, it doesn't mean you should just go for it. But you've got to have a critical eye, and your landscape just doesn't cut it. I'm not boasting here, because I myself don't have all that much experience with Terragen, and whatever nice looking picture it produced was an achievement of it's programmers and not mine. They have a bit of color variation, and on the still mostly untextured mountains the shapes are at least good enough to hide their monotony.Īnd, well, if you can't see the huge gap in realism and overall pleasantness to the eye between your skybox and mine, I don't really know what to say. For a quick reference of what I'm talking about, just look at my quick examples. Even if they're "grey" they should not just look plain untextured. PLUS, again, anyone who's seen even a glimpse of Terragen is going to recognize that as the pretty much default look of a terrain done in it, with little to no tweaks and b) it has no color variation whatsoever. No geological features are ever that shape, and it doesn't look like anything. Well you achieved that pretty succesfully :P What's wrong with your current skyboxes is that a) the terrain has a stupid unrealistic shape, mostly produced by either the default generator or crude sculpting.
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